Pro Flight Yoke System

 

Pro Flight Yoke System

 

The Saitek Pro Flight Yoke System is highly engineered to meet the exacting needs of the true flight simulation enthusiast. Stainless steel shaft, ergonomic controls, integrated chronograph and separate throttle quadrant ensure a smooth, accurate and totally realistic flying experience.

 

  • Durable Stainless Steel shaft with precision bearings gives smooth and predictable elevator and aileron control
  • Used with the supplied SST Programming software, integrated mode switch trebles the number of controls you have at your fingertips
  • Accurately time each leg of your flight plan with the integrated chronograph
  • Separate throttle quadrant with additional switches to configure any combination of throttle, flaps, mixture or prop pitch. Mount on top, in front of your desk, pilot or co-pilot side so that the controls are exactly where you want them
  • Unique, 2-position desk clamp keeps your yoke and quadrant securely fixed no matter how extreme the flying conditions
  • Use the integrated USB Hub to easily connect other parts of the Saitek Pro Flight range of products, such as additional Pro Flight Throttle Quadrant or Pro Flight Instrument Panel (both sold separately)
  • Saitek’s powerful Saitek Smart Technology (SST) programming software allows gamers to configure their controls to suit their preferred gaming style, and to save the configurations aspersonal profiles

 

  • 14 buttons
  • POV Hat Switch
  • 3-position Mode Switch
  • 3 axis levers on Quadrant
  • Elevator and Aileron Axes on Yoke

 

Connectivity: USB 2.0

Works with: Windows XP, XP64 and Vista (all versions)

 

Buy now

£139.99

 

 

read the reviews

 

GameAlmighty.com 9.2/10

 

Taking flight with the Pro Flight Yoke System felt extremely intuitive and definitely made the civilian aircraft experience much more realistic than a joystick and throttle combo. The three levers give you unparalleled control over engine systems, and with other a dozen programmable buttons you'll be hard pressed find functions for all of them. Should you actually manage to find a use for every button on the Pro Flight Yoke System, it supports up to 3 different modes that can be switched on the fly essentially tripling the number of functions that can be assigned. I dare you to keep track of that many buttons.

 

Read the Full Review

 

GamingNexus.com 9.2/10

 

With that in mind, it should be no surprise when I tell you that the very first thing I did upon removing the Saitek yoke from the box was feel the spring action in the pitch axis. Low and behold, it had a smooth, consistent action, and also had a bit more spring force. That additional spring force is important too, in that it helps to keep the pilot from over controlling. Things were sure looking promising for the Saitek! As I looked at more details on the yoke, I became even more impressed. For example, one of the hassles of having a lot of disparate controllers (rudder pedals, throttle quadrants, etc.) is the collection of USB cables that have to reach down to the PC on the floor. The tangle of wires can be a royal pain to deal with. Saitek addressed that problem with the addition of a 3-port USB hub in the base of the yoke.

 

Read the Full Review

 

PC Pilot 85%

 

Overall, the yoke performed very well during the flight tests, providing smooth and precise control. The in-built self-centring design of the yoke is a very important factor as it makes the aircraft easier to trim. The reason for this is that the self-centring mechanism simulates the airflow over the control surfaces. In most real aircraft, particularly your average Piper and Cessna on the ground, the yoke will tend to stay where you it is positioned particularly if there is no wind. The reason for this is the only weight acting on the controls is the weight of the controls surfaces. In the air it is a different matter. As you move the yoke, for example to bank left, and then let go, the relative wind will force the controls to a neutral position. It is this force which flight simulator yokes try to simulate - hence the reason for the built-in self-centring.

 

 

 

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